Class IIīingo and related games, including pull tabs, lotto, punch boards, tip jars, instant bingo and some card games, excluding house banked card games.
Social games for prizes of minimal value or traditional forms of Indian gaming as part of tribal ceremonies or celebrations.
The Indian Gaming Regulatory Act creates three classes of tribal gaming: Class I IGRA also emphasizes the dire economic need of tribes, and gaming is one of the few revenue producing ventures that have generated income for tribal governments. IGRA recognizes the right of tribes to conduct similar gaming on tribal land in states where such gaming is permitted outside the reservation for other purposes. This is achieved through tribal-state gaming compact negotiations, such as those affirmed by compacts, the contents of which were made legal by voter passage of Proposition 1A in California in March 2000. In 1988, IGRA became law after tribes and states reached a compromise to give states unprecedented joint authority over tribal government gaming.
State governments reacted with alarm and Congress began development of the Indian Gaming Regulatory Act. Supreme Court ruled in 1987 that states had no regulatory control over gaming conducted on Indian land ( California v.